Rather than using a unique sprite for the in-between frames, like in the original Super Mario Bros., it instead uses his crouching sprite.īegins normally, albeit with the first two sets of ? Blocks too far to the right of where they are in the final, but starts looking rather different after the first pipe: the ? Blocks are placed differently, as are some enemies and platforms. The early retail boxes had a couple of screenshots using this status bar.Īnother change appears during Mario's growing/shrinking animation. The timer seen in every level also goes faster.Īt this point, the status bar does not display the world, instead saying MARIO in all-caps. Notably, the game's intro is very close (if not identical) to the final. The footage shows that at least the basic mechanics were already functional, but the levels are still in an early state. 1988 Early FootageĪs seen in this video, some gameplay of World 1-1 and what appears to be 1-5. Inside, five Bob-ombs are available to destroy the blocks so Mario can grab the Star Coin.(Source: Super Nintendo Entertainment System Classic Edition Developer Interview, Volume 5) GTV Jul. Star Coin 3 - A Bob-omb can be used to destroy blocks that are blocking a pipe. Star Coin 2 - When the drawbridge goes up, a Bob-omb can be detonated and the Star Coin can be collected.
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